Summary
I am a game industry professional with over 2 and half years of experience. I specialize in animation and character setup and have additional experience with quality assurance, 3D modeling, and texturing. I am detail-oriented, analytical, and always striving to improve.
Skills
Keyframe character animation
Creature animation
Character rigging
Hard-surface modeling
Texturing
Bug testing
Software
Maya, Unity, JIRA, Sourcetree, Photoshop, After Effects, Illustrator,
Unreal Engine 4, C#, Mudbox
Experience
Animator/Quality Assurance Plasma Games Raleigh, NC Feb. 2017 – July 2019
“Sci-Ops: Global Defense” Released June 2019
-Creating animations for human and humanoid characters for a turn-based strategy game
-Exporting animations for use in Unity
-Making adjustments to animation trees within Unity
-Creating rigs and paint weights to be used for animating characters
-Optimizing animations for extremely low-spec machines
-Searching for bugs and documenting them via ticketing system
-Testing resolved bug tickets and closing them if they were completed
Animator Intern +++ Productions Rock Hill, SC Jan. 2015 – Mar. 2015
“1 of 11 Football” Unreleased
-Cleaning up motion capture data for a football-themed indie game
-Creating key framed animation for human characters
-Troubleshooting problems with rigs
Education
Living Arts College Raleigh, NC
Valedictorian
Bachelors of Arts in Animation and Game Design
Average GPA of 3.95
Class Projects
“Bogus Burgers” Living Arts College Raleigh, NC
-Animating characters via keyframe animation
-Modeling and texturing props and environment pieces
-Graphic design work creating stickers
“Living Arts College Commercial” Living Arts College Raleigh, NC
-Modeling and texturing props and environment pieces
-Graphic design work creating logos and posters
“Vaultrunner” Living Arts College Raleigh, NC
-Designing and coding game mechanics
-Story creation
-Level design
-Modeling and texturing props and environment pieces
-Lighting
-UI design and coding
“Event Horizon” Living Arts College Raleigh, NC
-Designing and coding game mechanics
-Modeling and texturing player and enemy ships
-Modeling and texturing props and environment pieces
-UI design and coding